The Multi-tool project consisted of building a tool with multiple uses based on the specific environment it will be implemented. Using my knowledge and experience, I chose to design a more ergonomically centered, multi-measuring fishing tool consisting of a weight scale as well as a retractable tape measure. Many full-scale mock-ups were made out of high density foam because of its physical characteristics that allow the ease of cutting, sanding and finishing. The first portion of the project was completed in three weeks.
The project was revisited after a year and was refined with a keener eye for detail and a greater knowledge of the fishing accessory market. The orientation of the weighing jaws were changed as well as the ergonomics of the piece. A thermometer option and flashlight were added to the tool along with the original features. The tool changed shape rapidly and details were fleshed out thoroughly by creating 3D physical models and refined using SolidWorks modeling and Keyshot rendering. The duration of this portion of the project was completed over 15 weeks.
The project was revisited after a year and was refined with a keener eye for detail and a greater knowledge of the fishing accessory market. The orientation of the weighing jaws were changed as well as the ergonomics of the piece. A thermometer option and flashlight were added to the tool along with the original features. The tool changed shape rapidly and details were fleshed out thoroughly by creating 3D physical models and refined using SolidWorks modeling and Keyshot rendering. The duration of this portion of the project was completed over 15 weeks.
Ideation
3D Modeling
Starting from the top left, a single high density foam model was sanded down and adjusted to a final form that was ergonomically and aesthetically pleasing. When the form was finalized, partlines were added to the model along with a screen to imitate a user interface.
Revisiting the Multi-tool
After rethinking the use of the tool, the orientation of use, the ergonomics, details and the overall aesthetic changed greatly. A gain in knowledge of the fishing scale market, manufacturing and my own personal purchases in the area aided in the redesign of the product.
After rough sketches, a physical model was made from low density foam in order to achieve a comfortable handle and trigger system.
From this point, the model was taken into Adobe Illustrator, traced and roughly rendered to established a color palette and visual aesthetic.
Taking what was learned from the rough physical model and the Illustrator drawing/ rendering, the model was modelled in SolidWorks and rendered in Keyshot multiple times until ergonomic details and aesthetic details were completely worked out.